topical media & game development

talk show tell print

title(s) / web3d



[Role] Adams J. (2002),
Programming Role Playing Games with DirectX, Premier Press
[Animation] Adams J. (2003),
Advanced Animation with DirectX, Premier Press
[Perspective] Alberti L.B. (1435),
On painting and on sculpture, Phaidon, edited by C. Grayson, 1972
[Multiplayer] Alexander T., ed. (2005),
Massively Multiplayer Game Development 2, Charles River Media
[Cyberspace] Anders P. (1999),
Envisioning Cyberspace -- Designing 3D Electronic Spaces, McGraw-Hill
[Angel] Angel E. (1997),
Interactive Computer Graphics -- A top-down approach with OpenGL, Addison-Wesley
[Film] Arnheim R. (1957),
Film as Art, The University of California Press
[Collada] Arnaud R, and Barnes M.C. (2006),
Collada -- sailing the gulf of 3D digital content creation, A.K. Peters Ltd.
[Enhancement] Astleneir H. (2000),
Designing emotionally sound instruction: the FEASP approach, Instructional Science 28, pp. 169-198
[Framework] Atanasova T., Nern H.J., Dziech A. (2007),
Framework Approach for Search and Meta-Data Handling of AV Objects in Digital TV Cycles, Workshop on Digital Television, Proc. EUROMEDIA 2007, Delft, Netherlands
[Glass] Auster P. (2004),
City of Glass, Faber and Faber, adaptation by Karasik P. and Mazzucchelli D.
[PAR] Badler N., Bindiginavale R., Bourne J., Palmer M., Shi J., Schuler W. (1998),
A Parameterized Action Representation for Virtual Human Agents, Workshop on Embodied Conversational Characters, WECC98, Lake Tahoe, CA,Oct 12-15, 1998.
[IR] Baeza-Yates R. and Ribeiro-Neto B. (1999),
Modern Information Retrieval, Addison-Wesley, 1999
[Query] Ballegooij A. van and Eliens A. (2001),
Navigation by Query in Virtual Worlds, Web3D 2001 Conference, Paderborn, Germany, 19-22 Feb 2001
[Archeology] Barcelo S.A., Forte M., Sanders D.H., eds. (2000),
Virtual Reality in Archeology, Bar International Series 843, 2000
[Strategy] Barron T. (2003),
Strategy Game Programming with DirectX 9.0, Wordware Publishing
[Impasto] Baxter W., Wendt J., and Lin M. (2004),
IMPaSTo: A Realistic, Interactive Model for Paint, Proc. of NPAR 2004, The 3rd Int. Symp. on Non-Photorealistic Animation and Rendering. June 7-9 2004, Annecy, France. pp. 45--56.
[Reproduction] Benjamin W. (1936),
The Work of Art in the Age of Mechanical Reproduction, Online Archive --
[Web] Berners-Lee T., Hendler J., Lassila O. (2001),
The semantic web, Scientific American, may 2001, pp. 28-37
[GamePatterns] Björk S. and Holopainen J. (2005),
Patterns in Game Design, Charles River Media
[Flat] Betsky A. with Eeuwens A. (2004),
False Flat -- Why Dutch Design is so Good, Phaidon
[Vox] Bocconi S. (2006),
Vox Populi: generating video documentation from semantically annotated data repositories, Ph.D. Thesis SIKS 2006-27
[Remediation] Bolter J.D and Grusin R. (2000),
Remediation -- Understanding New Media, MIT Press
[Monet] Boncz P.A. and Kersten M.L. (1995),
Monet -- an impressionist sketch of an advanced database system, In Proc. BIWIT95
[Interactivation] Bongers B. (2006),
Interactivation -- Towards an e-cology of people, our environment, and the arts, Ph.D. Thesis, Vrije Universiteit
[FilmTheory] Bordwell D. and Thomson K. (2003),
Film art, an introduction, McGraw-Hill, 7th edn.
[History] Briggs A. and Burke P. (2001),
A social history of the media -- from Gutenberg to the Internet , Polity Press
[Environments] Broll W. (1996),
VRML and the Web: A basis for Multi-user Virtual Environments on the Internet, In Proceedings of WebNet96, H. Maurer (ed.), AACE, Charlottesville, VA (1996), 51-56.
[Angelic] Broll W., Shäfer L., Höllerer T., Bowman D. (2001),
Interface with Angels: the future of VR and AR interfaces, IEEE Computer Graphics, November/December 2001, pp. 14-17
[Education] Bruner J.S. (1972),
Relevance of Education, Penguin Education
[Avantgarde] Burger P. (1981),
Theorie de Avantgarde, Edition Suhrkamp
[Bush] Bush V. (1945),
As we may think, Atlantic Monthly, July 1945
[Next] CACM 44:3 (2001),
The next 1000 years, Communications of the ACM, March 2001, 44:3
[ Capin T.K., Pandzic I.S., Magnenat-Thalmann N., Thalman D. (1999),
Avatars in Networked Virtual Environments, Wiley
[Annotated] Carey R. and Bell G. (1997),
The Annotated VRML 2.0 Reference Manual, Addison-Wesley
[Prediction] Cesa-Bianchi N. and Lugosi G. (2006),
Prediction, Learning, and Games, Cambridge University Press
[Spaces] Chang S.C. and Costabile M.F. (1997),
Visual Interfaces to Multimedia Databases, In [_Handbook]
[Chapman1] Chapman N. and Chapman J. (2004a),
Digital Multimedia, Wiley, 2nd edn.
[Chapman2] Chapman N. and Chapman J. (2004b),
Digital Media Tools, Wiley, 2nd edn.
[Beauty] Cheng F. (2006),
Five meditations on beauty (in french), Editions Albin Michel
[Video] Christel, M., Olligschlaeger, A., Huang, C. (2000),
Interactive maps for digital video, IEEE Multimedia 7(1), pp. 60-67
[Collaborative] Churchill E.F., Snowdon D.N. and Munro A.J., eds. (2001),
Collaborative Virtual Environments -- Digital Places and Spaces for Interaction, Springer
[Modeling] Conger D. (2004),
Physics Modeling, Thomson
[Hypertext] Conklin J. (1987),
Hypertext: An Introduction and Survey, IEEE Computer 20(9), pp. 17-41
[Design] Danaher S. (2004),
Digital 3D Design, Thomson
[DTV] Daskalova H. and Atanasova T. (2007),
Web Services and Tools for their Composition considering Aspects of Digital TV Workflow, Workshop on Digital Television, Proc. EUROMEDIA 2007, Delft, Netherlands
[Entertainment] Davenport G.(2000),
Your own virtual story world, Scientific American, november 2000, pp. 61-64
[Survey] Davison A. (1993),
A survey of Logic Programming-based Object-Oriented Languages, In Research Directions on Concurrent Object-Oriented programming, G. Agha, P. Wegner, A. Yonezawa (eds.), MIT Press (1993)
[Scripts] Davison A. (2001),
Enhancing VRML97 Scripting, Euromedia\'2001, Valencia, Spain, April 18-20. available from:
[Logic] Davison A. (2001b),
Logic Programming Languages for the Internet, Chapter in Computational Logic: From Logic Programming into the Future, Antonis Kakas, Fariba Sadri (eds.), Springer Verlag (2001). available from:
[Pragmatics] Dewey J. (1931),
Art as Experience, Ref ???
[Vasarely] Diehl G. (1973),
Vasarely, Crown Publishers Inc.
[Distributed] Diehl S. (2001),
Distributed Virtual Worlds -- Foundations and Implementation Techniques using VRML, Java and Corba, Springer
[Reactions] Dijkstra K., Zwaan R. Graesser A.and J. Magliano (1994),
Character and reader emotions in literary texts, Poetics 23, pp. 139-157
[Dix] Dix A., Finlay J., Abowd G., Beale R. (1998),
Human-Computer Interaction (1998), Prentice Hall, 2nd edn.
[Maps] Dodge M. and Kitchin R. (2000),
Mapping Cyberspace, Routledge
[Atlas] Dodge M. and Kitchin R. (2002),
Atlas of Cyberspace, Addison-Wesley
[Humour] Dormann C., Barr P. and Biddle R. (2007),
Humour Theory and Videogames: Laughter in the Slaughter, to appear in XXX
[Virtual] Earnshaw R. and Vince J., eds. (2002),
Intelligent Agents for Mobile and Virtual Media, Springer
[Engine] Eberly D.H. (2001),
3D Game Engine Design, Morgan Kaufmann Publishers
[Physics] Eberly D.H. (2004),
Game Physics, Morgan Kaufmann Publishers
[Eco] Eco U. (1994),
Six walks in the fictional woods, Harvard University Press
[Creativity] Eliens A. (1979),
Creativity: reflection and involvement, Ninth Int Conf of Aesthetics, Dubrovnic, August 1979
[Art] Eliens A. (1988),
Computational Art, First Int Symposium on Electronic Art, Leonardo Supplementary Issue, Pergamon Press 1988, pp. 21-26
[DLP] Eliens A. (1992),
DLP -- A language for Distributed Logic Programming, Wiley
[Workshop] Eliens A. (1996),
workshop: Logic Programming and the Web, \\
[Jamming] Eliens A., Welie M. van, Ossenbruggen J. van and Schonhage S.P.C (1997) ,
Jamming (on) the Web, In: Proceedings of the 6th International World Wide Web Conference --- Everone, Everything Connected, O\'Reilly and Associates, Inc. April 1997, pp. 419-426
[Simulate] Eliens A., Niessink F., Schonhage S.P.C., van Ossenbruggen J.R., Nash P. (1996),
Support for BPR -- simulation, hypermedia and the Web, Proceedings Euromedia\'96, Euromedia, London 1996
[OO] Eliens A. (2000),
Principles of Object-Oriented Software Development, Addison-Wesley Longman, 2nd edn.
[IMVU] Eliens A. (2002),
intelligent multimedia @ VU,
[Platform] Eliens A., Huang Z., and Visser C. (2002),
A platform for Embodied Conversational Agents based on Distributed Logic Programming, AAMAS Workshop -- Embodied conversational agents - let\'s specify and evaluate them!, Bologna 17/7/2002
[TIDSE] Eliens A., Dormann C., Huang Z. and Visser C. (2003),
A framework for mixed media -- emotive dialogs, rich media and virtual environments, Proc. TIDSE03, 1st Int. Conf. on Technologies for Interactive Digital Storytelling and Entertainment, Göobel S. Braun N.,n Spierling U., Dechau J. and Diener H. (eds>), Fraunhofer IRB Verlag, Darmstadt Germany, March 24-26, 2003
[Slides] Eliens A., Huang Z., Visser C. (2005),
Presentational VR -- What is the secret of the slides?, in preparation
[Navigate] Eliens A., van Riel C., Wang Y. (2006),
Navigating media-rich information spaces using concept graphs -- the abramovic dossier, accepted for: International Conference on Multidisciplinay Information Sciences and Technologies (InSciT2006) October, 25-28th 2006, Merida, Spain
[Odyssee] Eliens A. (2006b),
Odyssee -- explorations in mixed reality theatre, accepted for: GAME'ON-NA'2006, September 19-21, 2006 - Naval Postgraduate School, Monterey, USA
[VULife] Eliens A., S.V. Bhikharie (2006),
game @ VU -- developing a masterclass for high-school students using the Half-life 2 SDK, GAME'ON-NA'2006, September 19-21, 2006 - Naval Postgraduate School, Monterey, USA
[Serious] Eliens A. and Chang T. (2007),
Let's be serious -- ICT is not a (simple) game, In Proc. FUBUTEC 2007, April 2007, Delft
[VUSL] Eliens A. Feldberg F., Konijn E., Compter E. (2007) ,
VU @ Second Life -- creating a (virtual) community of learners, In Proc. EUROMEDIA 2007, Delft, Netherlands
[Recommend] Eliens A. and Wang Y. (2007),
Expert advice and regret for serial recommenders, In Proc. EUROMEDIA 2007, Delft, Netherlands
[Climate] Eliens A., van de Watering M., Huurdeman H. Bhikharie W., Lemmers H., Vellinga P. (2007b),
Clima Futura @ VU -- communicating (unconvenient) science, submitted to GAME ON 2007
[Mashups] Eliens A. Feldberg F., Konijn E., Compter E. (2007c) ,
Mashups in Second Life @ VU, submitted to GAME ON 2007
[NewPanorama] Eliens A. and Vyas V. (2007) ,
Panorama -- explorations in the aesthetics of social awareness, submitted to GAME ON 2007
[Aesthetics] Eliens A., Vyas V. and van der Veer G. (2007d) ,
A theoretical foundation for the aesthetics of interaction and awareness -- making sense of the senses, in preparation
[Beginning] Engel W.F. (2003),
Beginning Direct3D Programming, Premier Press
[Shader1] Engel W.F., ed. (2004a),
Shader X2, Introduction & Tutorials with DirectX 9, Wordware Publishing
[Shader2] Engel W.F., ed. (2004b),
Shader X2 -- Shader Programming, Tips & Tricks with DirectX 9, Wordware Publishing
[Shader3] Engel W.F., ed. (2005),
Shader X3, Advanced Rendering with DirectX and OpenGL, Charles River Media
[Engelbart] Engelbart D. (1963),
A Conceptual Framework for the Augmentation of Man\'s Intellect, Vistas in Information Handling 1(9)
[Managing] England E. and Finney A. (1999),
Managing Multimedia -- project Management for Interactive Media, Addison-Wesley
[Metamorphose] Entabaclaz A. (2003),
Les metamorphoses d\'Ulysse -- reecritures de l\'Odyssee, Editions Flammarion, Paris
[ Ericson C. (2005),
Real-time Collision Detection, Morgan Kaufmann Publishers
[Black] Fan J., Ries E. and Tenitchi C. (1996),
Black Art if JAVA Game Programming, Waite Group Press
[Faulkner] Faulkner X. (2000),
Usability Engineering, MacMillan Press
[Audio] Fay T.M. with Selfon S. and Fay T.J. (2004),
DirectX Audio Exposed -- Interactive Audio Development, Wordware Publishing Inc.
[Cg] Fernando R. and Kilgard M.J. (2003),
The Cg Tutorial -- The Definitive Guide to Programming Real-Time Graphics, Addison-Wesley
[Future] Fischetti M. (2000),
The future of digital entertainment, Scientific American, november 2000, pp. 31-33
[Networked] Fluckiger R. (1995),
Understanding networked multimedia -- applications and technology, Prentice Hall, 1995
[Persuasive] Fogg B.J. (2003),
Persuasive Technology -- Using Computers to Change What We Think and Do, Morgan Kaufmann Publishers
[Graphics] Foley J.D. and van Dam A. (1982),
Fundamentals of Interactive Computer Graphics, Addison-Wesley
[Convergence] Forman P. and Saint John R.W. (2000),
Digital Convergence, Scientific American, november 2000, pp. 34-40
[Witz] Freud S. (1958),
Der Witz und seine Beziehung zum Unbewussten, Fischer Verlag
[Dolores] Fuhr, N., Gövert, N., Rölleke, Th. (1998),
DOLORES: A System for Logic-Based Retrieval of Multimedia Objects, In: Proceedings of the 21st Annual International ACM SIGIR Conference on Research and Development in Information Retrieval, pages 257-265. ACM, New York
[Ludic] Gaver W. (2002),
Designing for Homo Ludens, i3 Magazine
[VideoGame] Gee J.P. (2003),
What video games have to teach us about learning and literacy, Palgrave Macmillan
[Neuromancer] Gibson W. (1986),
[Image] Gonzales R.C. and Wintz P. (1987),
Digital Image Processing, Addison-Wesley, 2nd edn.
[VirtualArt] Grau O. (2003),
Virtual Art -- From Illusion to Immersion, The MIT Press
[Handbook] Grosky W., Jain R., Mehrotra R., eds. (1997),
The Handbook of Multimedia Information Management, Prentice Hall, 1997
[Presence] Hallnäss L. and Redström J. (2002),
From Use to Presence: On the Expressions and Aesthetics of Everyday Computational Things, ACM Trans. on Computer-Human Interactions, Vol. 9, No 2, pp. 106-124
[AHM] Hardman L., Bulterman D., van Rossum G. (1994),
The Amsterdam Hypermedia Model: Adding Time and Context to the Dexter Model, CACM 37(2), pp. 50-62, febr 1994
[DL] Harel D. (1984),
Dynamic Logic, In: Handbook of Philosophical Logic, Vol. II, D. Reidel Publishing Company, 1984, pp. 497-604
[Worlds] Hartman J. and Wernecke J. (1996),
The VRML 2.0 Handbook -- Building Moving Worlds on the Web, Addison-Wesley
[Cinema] Hawkins B. (2005),
Real-time cinematography for games, Charles River Media
[Phenomenology] Hegel G.W.F. (1807),
Phänomenologie des Geistes, Felix Meiner Verlag, ed. 1952
[Sein] Heidegger M. (1927),
Sein und Zeit, Niemeyer Tubingen, 1993
[Similarity] Hewlett W.B. and Selfridge-Field E., eds. (1998) ,
Melodic Similarity -- Concepts, Procedures and Applications, MIT Press
[Interactive] Hildebrand M., Eliens A., Huang Z. and Visser C. (2003),
Interactive Agents Learning their Environment, Proc. Intelligent Virtual Agents 2003, Irsee, September 15-17, 2003 J.G. Carbonell and J.Siekmann (eds.), LNAI 2792, Springer, pp. 13-17
[Hix] Hix D. and Hartson R. (1993),
Developing User Interfaces, Wiley
[Mathematics] Hoggar S.G. (1992),
Mathematics for Computer Graphics, Cambridge University Press
[Giacometti] Hohl H. (1971),
Giacometti, Abrams Publishers
[AWC] Hoorn J., Eliens A., Huang Z., van Vugt H.C., Konijn E.A., Visser C.T.,
Agents with character: Evaluation of empathic agents in digital dossiers, Emphatic Agents, AAMAS 2004 New York 19 July - 23 July, 2004
[Taxonomy] Huang Z., Eliens A., van Ballegooij A., De Bra P. (2000),
A Taxonomy of Web Agents, IEEE Proceedings of the First International Workshop on Web Agent Systems and Applications (WASA \'2000), 2000.
[Architecture] Huang Z., Eliens A., and De Bra P. (2001),
An Architecture for Web Agents, Proceedings of the Conference EUROMEDIA 2001, 2001.
[ Huang Z., Eliens A., Visser C. (2001),
Programmability of Intelligent Agent Avatars, Proceedings of the Agent\'01 Workshop on Embodied Agents, June 2001, Montreal, Canada
[Community] Huang Z., Eliens A., Visser C. (2002),
3D Agent-based Virtual Communities, In: Proc. Int. Web3D Symposium, Wagner W. and Beitler M.( eds), ACM Press, pp. 137-144
[Intelligent] Huang Z., Eliens A., Visser C. (2005),
Intelligent Multimedia Technology: An Approach to Combine Agent Technologies with Multimedia, in preparation
[STEP] Huang, Z., Eliens, A., and Visser, C.,
STEP: a Scripting Language for Embodied Agents, in: Helmut Prendinger and Mitsuru Ishizuka (eds.), Life-like Characters, Tools, Affective Functions and Applications, Springer-Verlag, 2003.
[Reach] Huang, Z., Eliens, A., and Visser, C. (2003d),
"Is it within my reach?" -- an agents perspective , Proc. Intelligent Virtual Agents 2003, Irsee, September 15-17, 2003, J.G. Carbonell and J.Siekmann (eds.), LNAI 2792, Springer, pp. 150-158
[STEP-face] Huang Z., Eliens A., and Visser C. (2004),
Facial Animation in STEP, AAMAS 2004 New York 19 July - 23 July, 2004
[STEP-book] Huang, Z., Eliens, A., and Visser, C. (2003c),
STEP: a Scripting Language for Embodied Agents, in: Helmut Prendinger and Mitsuru Ishizuka (eds.), Life-like Characters, Tools, Affective Functions and Applications, Springer-Verlag, (to appear).
[XSTEP] Huang Z., Eliens A., Visser C. (2003b),
XSTEP: A Markup Language for Embodied Agents, Proc. CASA03, The 16th Int. Conf. on Computer Animation and Social Agents
[STEPIMP] Huang Z., Eliens A., Visser C. (2003a),
Implementation of a scripting language for VRML/X3D-based embodied agents, Proc. Web3D 2003 Symposium, Saint Malo France, S. Spencer (ed.) ACM Press, pp. 91-100
[STEP-imp] Huang Z., Eliens A., Visser C. (2003a),
Implementation of a scripting language for VRML/X3D-based embodied agents, Proc. Web3D 2003 Symposium, Saint Malo France, S. Spencer (ed.) ACM Press, pp. 91-100
[STEP-workshop] Huang Z., Eliens A., Visser C. (2002b),
STEP -- a scripting language for Embodied Agents, PRICAI-02 Workshop -- Lifelike Animated Agents: Tools, Affective Functions, and Applications, Tokyo, 19/8/2002
[Magic] Hughes B. (2000),
Dust or Magic -- Secrets of Successful Multimedia Design, Addison-Wesley, 2000
[Modern] Hummelen IJ. and Sill\'e D. (1999),
Modern Art: Who cares?, Foundation for the Conservation of Modern Art and the Netherlands Institute for Cultural Heritage
[Humdrum] Huron D. (1997) ,
Humdrum and Kern: Selective Feature Encoding, In [_Beyond], pp. 375-400
[Experience] Jain R. (2000),
Digital Experience, [_1000], pp. 38-40
[Java3D] Javasoft (2001),
Java3D API,
[Participatory] Jenkins H. (2006),
Confronting the Challenges of Participatory Culture: Media Education for the 21th Century, White Paper, MIT MediaLab
[EducationalVR] Johnson A., Moher T., Cho Y-J., Lin Y.J., Haas D., and Kim J. (2002),
Augmenting Elementary School Education with VR, IEEE Computer Graphics and Applications, March/April
[Studio] Johnson B., Skibo C., Young M. (2003),
Inside Microsoft Visual Studio .NET, Microsoft Press
[HalfReal] Juul J. (2005),
Half Real -- Video Games between Real Rules and Fictional Worlds, MIT Press
[Science] Kalawsky R.S. (1993),
The Science of Virtual Reality and Virtual Reality Environments, Addison-Wesley
[Kritik] Kant E. (1781),
Kritik der reinen Vernunft, Felix Meiner Verlag, ed. 1976
[Urteil] Kant E. (1781),
Kritik der Urteilskraft, Reclam, Stuttgart, 1976
[XSLT] Kay M. (2001),
XSLT Programmer\'s Reference, Wrox Press
[Economy] Kassel S., Schumann C-A. and Tittman C. (2007),
Intelligent Advertisement for E-Commerce, In Proc. EUROMEDIA 2007, Delft, Netherlands
[ACOI] Kersten M. L.,Nes M., Windhouwer M.A. (1998),
A feature database for multimedia objects, CWI Report INS-R9807, July 1998
[ Kientzle T. (1998),
A programmer Guide to Sound, Addison-Wesley
[Numerical] Kimmel R. (2004),
Numerical Geometry of Images -- Theory, Algorithms, and Applications, Springer,
[Magic] Klabbers J.H.G. (2006),
The Magic Circle: principles of Gaming and Simulation, Sense Publishers
[Systems] Koegel Buford J.F., ed. (1994),
Multimedia Systems, Addison-Wesley, 1994
[Time] Koenen R. (1999),
MPEG-4 - Multimedia for our time, IEEE Spectrum, Vol. 36, No. 2,February 1999, pp. 26-33.
[MPEG-4] Koenen R. (ed.) (2000),
Coding of moving pictures and audio, ISO/ITEC JTC1/SC29/WG11 N3747
[Fundamental] Körner S. (1973),
Fundamental Questions of Philosophy, Penguin Books
[Semiotics] Kress G. and van Leeuwen T. (1996),
Reading Images: The Grammar of Visual Design, Routledge
[Samurai] Krikke J. (2003),
Samurai Romanesque, and the battle for mobile cyberspace, IEEE Computer, Jan/Febr 2003
[Quaternions] Kuipers J.B. (1999),
Quaternions and Rotation Sequences -- A Primer with Applications to Orbits, Aerospace, and Virtual Reality, Princeton University Press
[ACL] Labrou L., Finin T. and Peng Y. (1999),
The current landscape of Agent Communication Languages, IEEE Intelligent Systems, Vol. 14, no. 2, 1999
[Tricks] LaMothe A. (2002),
Tricks of the Windows Game Programming Gurus, Sams, 2nd edn.,
[GameMathematics] Lengyel E. (2004),
Mathematics for 3D Game Programming & Computer Graphics , Charles River Media
[Fundamentals] Li Z-N. and Drew M.S. (2004),
Fundamentals of Multimedia, Prentice Hall, Pearson
[Game] Luna F. (2003),
Introduction to 3D Game Programming with DirectX 9.0, Wordware Publishing Inc.
[Street] Manco T. (2004),
Street logos, Thames & Hudson
[GPU] McCool M. and Du Toit S. (2004),
Metaprogramming GPUs with Sh, A K Peters, Ltd.
[Effects] McCuskey M. (2002),
Special Effects Game Programming with DirectX, Premier Press
[Hypertext] McKnight C., Dillon A. and Richardson J. (1991),
Hypertext in Context, Cambridge University Press
[Meldex] McNab R.J., Smith L.A., Bainbridge D. and Witten I.M. (1997),
The New Zealand Digital Library MELody inDEX, D-Lib Magazine, May 1997
[Policy] McQuail D. and Siune K. (1989),
Media Policy -- Convergence, Concentration & Commerce, Euromedia Research Group, Sage Publications
[MIDI] Messick P. (1998),
Maximum MIDI -- Music Applications in C++, Manning
[Grammar] Moortgat, M. (1996),
Categorial Type Logics, Handbook of Logic and Language, J. van Benthem and A. ter Meulen (eds.), Elsevier Amsterdam (1996), pp. 93-177
[Categorial] Moortgat, M. (2002),
Categorial Grammar and Formal Semantics, Encyclopedia of Cognitive Science, Nature Publishing Group, Macmillan Publishers Ltd.
[Compare] Mongeau M. and Sankoff D. (1990),
Comparison of musical sequences, Computers and the Humanities 24, pp. 161-175, 1990
[JavaGame] Morrison M. (2005),
Beginning Mobile Phone Game Programming, Sams Publishing
[Mozart] Mozart W.A. (1781),
Twinkle,twinkle little star (Oh! vous dirai-je, mamam), K300, 1781-82
[Social] Munro A., Höök, K. and Benyon D.R. (1999),
Footprints in the Snow, In: Social Navigation of Information Space, Springer
[Hamlet] Murray J. (1997),
Hamlet on the Holodeck -- The future of narrative in Cyberspace , Free Press
[Digital] Negroponte N. (1995),
Being Digital, New Riders
[Nelson] Nelson T. (1980),
Literary Machines, Mindfull Press
[VisualComputing] Nielsen F. (2005),
Visual Computing: Geometry, Graphics, And Vision, Charles River Media
[Nielsen] Nielsen J. and Mack R.L., eds. (1994) ,
Usability inspection methods, Wiley
[Norman] Norman D.A. (2004),
Emotional Design, Basic Books
[Privacy] Oard D.W., Leuski A. and Stubblebine S. (2006),
Protecting the Privacy of Observable Behavior in Distributed Recommender Systems, In: Proc. SIGIR 2003
[AMICO] Obrenovic Z. and Gasevic D. (2007),
Open-Source Software: All you do is put it together, IEEE Software, Vol. 24, No. 5, Sept/Oct 2007
[AMICOCALC] Obrenovic Z. and Eliens A. (2007),
End-User Development with Heterogeneous Software Services -- Using AMICO:CALC within Spreadsheets, submitted to: ICSE 2008
[Selection] Pachet F., Roy P. and Cazaly D. (1999),
A combinatorial approach to content-based music selection, Proc. IEEE Int. Conf. on Multimedia Systems, Firenze
[Music] Ossenbruggen J. van and Eliens A. (1994),
Music in Time-based Hypermedia, Proc. European Conference on Hypermedia Technology 1994, pp. 224-227
[Hypermedia] Ossenbruggen J. van (2001),
Processing Structured Hypermedia -- A matter of style, Ph.D. Thesis, Free University, 2001
[CWI] Ossenbruggen J. van, Geurts J., Cornelissen F., Rutledge L., Hardman L. (2001),
Towards Second and Third Generation Web-Based Multimedia, In Proc. of The Tenth International World Wide Web Conference pp. 479-488, May 1-5, 2001, Hong Kong
[Nympheas] Patin S. (2006),
Regards sur les Nympheas (in french), Editions de la reunion des musees nationaux.
[Video] Pesce M. (2003),
Programming Microsoft DirectShow for digital video and television, Microsoft Press
[Affective] Picard R.W. (1998),
Affective Computing, MIT Press
[Preece] Preece J., Rogers Y., Sharp H., Benyon D., Holland S., Carey T. (1994),
Human-Computer Interaction, Addison-Wesley
[Design] Purvis A.W. and Le Coutre M.F. (2003),
Graphic Design 20th Century, BIS Publishers
[Human] Ratner P. (2003),
3-D Human Modeling and Animation, Wiley, 2nd edn.
[Guide] Riel C. van, Eliens A., Wang Y (2006),
Exploration and guidance in media-rich information spaces: the implementation and realization of guided tours in digital dossiers, accepted for: International Conference on Multidisciplinay Information Sciences and Technologies (InSciT2006) October, 25-28th 2006, Merida, Spain
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Concept map as visual interface in 3D Digital Dossiers: implementation and realization of nthe Music Dossier, CMC2006, Costa Rica, Sept 5-8 2006
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Projects in VR -- Tangible Photorealistic Virtual Museum, IEEE Computer Graphics and Applications, 25:1, pp. 15-17
[Context] Rutledge L., van Ballegooij A., Eliens A. (2000),
Virtual Context - relating paintings to their subject, Culture Track of WWW9 in Amsterdam, The Netherlands, May 16th, 2000
[Reusable] Ruttkay M., Huang Z. and Eliens A. (2003),
Reusable gestures for interactive web agents, Proc. Intelligent Virtual Agents 2003, Irsee, September 15-17, 2003 J.G. Carbonell and J.Siekmann (eds.), LNAI 2792, Springer, pp. 80-87
[Conductor] Ruttkay Z., Huang Z. and Eliens A.,
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3D Gadgets for Business Process Visualization: a case study, Proc. Int. Web3D/VRML Conference - 2000, Monterey CA, Febr 2000, ACM Press pp. 131-138
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PANORAMA -- A Rich VRML Application Platform For Online Gaming, Workshop Web 3D Games, Web3D Symposium 07, Perugia Italy, April 15-18
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Experience as Meaning: Some Underlying Concepts and Implications for Design. , Proceedings of 13th European Conference on Cognitive Ergonomics. ACM Press: NY, (2006), 81-91.
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Content-oriented presentation and personalized interface of cultural heritage in digital dossiers, accepted for: International Conference on Multidisciplinay Information Sciences and Technologies (InSciT2006) October, 25-28th 2006, Merida, Spain
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(C) Æliens 04/09/2009

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