topical media & game development
graphic-processing-learning-13-example-13-6-example-13-6.pde / pde
// Learning Processing
// Daniel Shiffman
// http://www.learningprocessing.com
// Example 13-6: Oscillation
float theta = 0.0;
void setup() {
size(200,200);
smooth();
}
void draw() {
background(255);
// The output of the sin() function oscillates smoothly between 1 and 1.
// By adding 1 we get values between 0 and 2.
// By multiplying by 100, we get values between 0 and 200 which can be used as the ellipse's x location.
float x = (sin(theta) + 1) * width/2;
// With each cycle, increment theta
theta += 0.05;
// Draw the ellipse at the value produced by sine
fill(0);
stroke(0);
line(width/2,0,x,height/2);
ellipse(x,height/2,16,16);
}
(C) Æliens
20/2/2008
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