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graphic-o3d-samples-box2d-3d-third-party-box2d-collision-Features.js / js



  /*
  * Copyright (c) 2006-2007 Erin Catto 
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked, and must not be
* misrepresented the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

// We use contact ids to facilitate warm starting.
var Features = Class.create();
Features.prototype = 
{
        //
        set_referenceFace: function(value){
                this._referenceFace = value;
                this._m_id._key = (this._m_id._key & 0xffffff00) | (this._referenceFace & 0x000000ff)
        },
        get_referenceFace: function(){
                return this._referenceFace;
        },
        _referenceFace: 0,
        //
        set_incidentEdge: function(value){
                this._incidentEdge = value;
                this._m_id._key = (this._m_id._key & 0xffff00ff) | ((this._incidentEdge << 8) & 0x0000ff00)
        },
        get_incidentEdge: function(){
                return this._incidentEdge;
        },
        _incidentEdge: 0,
        //
        set_incidentVertex: function(value){
                this._incidentVertex = value;
                this._m_id._key = (this._m_id._key & 0xff00ffff) | ((this._incidentVertex << 16) & 0x00ff0000)
        },
        get_incidentVertex: function(){
                return this._incidentVertex;
        },
        _incidentVertex: 0,
        //
        set_flip: function(value){
                this._flip = value;
                this._m_id._key = (this._m_id._key & 0x00ffffff) | ((this._flip << 24) & 0xff000000)
        },
        get_flip: function(){
                return this._flip;
        },
        _flip: 0,
        _m_id: null,
        initialize: function() {}};



  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
  * arising from the use of this software.
  * Permission is granted to anyone to use this software for any purpose,
  * including commercial applications, and to alter it and redistribute it
  * freely, subject to the following restrictions:
  * 1. The origin of this software must not be misrepresented; you must not
  * claim that you wrote the original software. If you use this software
  * in a product, an acknowledgment in the product documentation would be
  * appreciated but is not required.
  * 2. Altered source versions must be plainly marked, and must not be
  * misrepresented the original software.
  * 3. This notice may not be removed or altered from any source distribution.
  */
  
  // We use contact ids to facilitate warm starting.
  var Features = Class.create();
  Features.prototype = 
  {
          //
          set_referenceFace: function(value){
                  this._referenceFace = value;
                  this._m_id._key = (this._m_id._key & 0xffffff00) | (this._referenceFace & 0x000000ff)
          },
          get_referenceFace: function(){
                  return this._referenceFace;
          },
          _referenceFace: 0,
          //
          set_incidentEdge: function(value){
                  this._incidentEdge = value;
                  this._m_id._key = (this._m_id._key & 0xffff00ff) | ((this._incidentEdge << 8) & 0x0000ff00)
          },
          get_incidentEdge: function(){
                  return this._incidentEdge;
          },
          _incidentEdge: 0,
          //
          set_incidentVertex: function(value){
                  this._incidentVertex = value;
                  this._m_id._key = (this._m_id._key & 0xff00ffff) | ((this._incidentVertex << 16) & 0x00ff0000)
          },
          get_incidentVertex: function(){
                  return this._incidentVertex;
          },
          _incidentVertex: 0,
          //
          set_flip: function(value){
                  this._flip = value;
                  this._m_id._key = (this._m_id._key & 0x00ffffff) | ((this._flip << 24) & 0xff000000)
          },
          get_flip: function(){
                  return this._flip;
          },
          _flip: 0,
          _m_id: null,
          initialize: function() {}};
  


(C) Æliens 20/2/2008

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.