topical media & game development
#graphic-flex-draw-effects-0.mx
#graphic-flex-draw-effects-0.mx
[swf]
[flash]
flex
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:cl="clases.*" layout="absolute"
backgroundColor="0xffffff" creationComplete="init()"
>
<mx:Script>
<![CDATA[
import mx.containers.Canvas;
// import classes.DrawingGradientFills;
import mx.core.UIComponent;
// import classes.ChangingPointsOnAPathCurves;
import flash.display.Stage;
//private var o:graphic_flex_draw_classes_DrawingCurves = new graphic_flex_draw_classes_DrawingCurves;
//private var o:graphic_flex_draw_classes_DrawingGradientFills = new graphic_flex_draw_classes_DrawingGradientFills;
//private var o:graphic_flex_draw_classes_DrawingSolidFills = new graphic_flex_draw_classes_DrawingSolidFills;
//private var o:graphic_flex_draw_classes_DrawingGradientLines = new graphic_flex_draw_classes_DrawingGradientLines;
//private var o:graphic_flex_draw_classes_FillingShapesWithBitmaps = new graphic_flex_draw_classes_FillingShapesWithBitmaps;
//private var o:graphic_flex_draw_classes_CopyingGraphics;
//private var o:graphic_flex_draw_classes_DrawingBitmapStrokes = new graphic_flex_draw_classes_DrawingBitmapStrokes();
//private var o:graphic_flex_draw_classes_PreservingPathData = new graphic_flex_draw_classes_PreservingPathData();
//private var o:graphic_flex_draw_classes_ChangingPointsOnAPath = new graphic_flex_draw_classes_ChangingPointsOnAPath();
//private var o:graphic_flex_draw_classes_DrawTrianglesUVTTest = new graphic_flex_draw_classes_DrawTrianglesUVTTest();
//private var o:graphic_flex_draw_classes_RenderingTriangles = new graphic_flex_draw_classes_RenderingTriangles();
private var o:graphic_flex_draw_classes_ChangingPointsOnAPathCurves = new graphic_flex_draw_classes_ChangingPointsOnAPathCurves();
//private var o:graphic_flex_draw_classes_AddingPoints = new graphic_flex_draw_classes_AddingPoints();
private var UIRef:UIComponent = new UIComponent();
private function init():void
{
//o = new CopyingGraphics(250,250, canvas);
//canvas.addChild(UIRef);
canvas.visible = false;
addChild(UIRef);
UIRef.addChild(o);
}
]]>
</mx:Script>
<mx:Canvas id="canvas" width="500" height="500" backgroundColor="0xffffff" />
</mx:Application>
(C) Æliens
04/09/2009
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