creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print


_ .. / / engineer(s) / experience(s) / imagination(s) / mission(s) / _

magic / technology


... reason can dream what dream(s) cannot reason ...

experiment knowledge illusion scratch engine craft maze run ar x

Nicolas Snowden Willey, 1965, from Design Methods

understanding / future(s) / undo(s) / math(s) / X / ethic(s)

play / war(s) / pill(s) / flower(s) / itch(es) / cycle(s) ! Æ



[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014