ideo design(s) -- experience(s) / plan(s)

_ .. / design(s) / change(s) / experience(s) / _ / .

innovation(s) / collaboration(s)

  • design is about delivering a satisfying experience
  • design thinking is about creating a multipolar experience in which everybody has the opportunity to participate in the conversation ...
comfort / style / community

change by design

play / cult(s) / attitude(s) / future(s) / cycle(s) ! Æ

[root][][vision](-/*/-/=/-)[image]//[x]show[<|%|>]map[-/-][fx][<|~|>][video][+/-][game][?][create][<|$|>][iv]bk[#][media][a/r/t]@/tv/&[tube]_/../...