reflect -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... there are various ways to nibble away at the apparent obviousness of the view that happiness is the one thing that is important ...

experiment knowledge illusion scratch engine craft maze run ar x

closure(s) / attitude(s) / attack(s) / moral(s) / examined life

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ