topical media & game development
reflect
--
payoff(s)
/
challenge(s)
/
game(s)
/
math(s)
/
plan(s)
*
_
..
--
@
media
/
idea(s)
/
change(s)
/
theme(s)
?
[
:
/
]
_
education(s)
question(s)
moral(s)
rethoric(s)
... there are various ways to
nibble away
at the apparent
obviousness
of the view that
happiness
is the one thing that is
important
...
experiment
knowledge
illusion
scratch
engine
craft
maze
run
ar
x
closure(s)
/
attitude(s)
/
attack(s)
/
moral(s)
/
examined life
norm(s)
utopia
rule(s)
ethic(s)
answer(s)
failure(s)
*
-
play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
!
@
Æ