topical media & game development
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..
/
human(s)
/
relationship(s)
/
experience economy
/
_
/
.
twinkle(s)
/
difference(s)
to what extent is second life
fake-real
or
real-fake
?
what is the
secret
of second life?
what role(s) do
virtual environments
play in our (human) life?
panel(s)
/
experience economy
/
opinion(s)
/
sphere(s)
/
sleep
/
play
/
tribe(s)
/
network(s)
/
identity
/
flow(s)
/
chart(s)
/
cycle(s)