flow(s) -- job(s) / of optimal experience

_ .. / / social / experiment(s) / create / art(s) / _ / .

draw(s) civic mission frame(s):: identity / creativity

it is crucial that we learn to transform jobs into flow producing activity

the more a job inherently resembles a game -- with variety, appropriate and felxible challenges, clear goals and immediate feedback -- the more enjoyable it will be, regardless of the worker's level of experience(s) ...

player read(s):: error(s) / point(s) / util(s) / confession(s) []

play / project / pattern(s) / change(s) / game / skill(s) / cycle(s) Æ