critical play(s) -- female(s)

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

twinkle(s) / difference(s)

games that depict everyday activities such as communication, social negotiation, caring for elements or characters that are part of a game world, or stabilizing precarious situations have become extremely popular with female players.



Sims Online, Everquest, Uru, World of Warcraft / critical play

play / casual / social / tribe(s) / cycle(s)