complex -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s) ...

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s) war(s) []


complex adaptive system(s) -- experiment(s) / work(s) / noise ...

look civic happy player read(s) control moral(s)::hidden order[]

[] norm(s)utopiarule(s)ethic(s)answer(s)failure(s)[]


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ