casual revolution(s) -- stupid machine(s)

_ .. / common(s) / display(s) / create / art(s) / _ / .

by now I do understand why some would not feel that pull.

I understand the frustration of not knowing which buttons to push, of being unfamiliar with the conventions on the screen, of being reluctant to invest hours, days, and weeks into playing this game, of being indifferent to the fiction of the game, of having a stupid machine tell you that you have failed, of being unable to fit a game into your life.

casual revolution(s)

/ play / program(s) / math(s) / flow(s) / cycle(s)