gamification(s) -- case(s) / create(s) / civic order(s) ... / resource(s)


* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _

draw(s) lost image fight control(s):: identity / creativity

my last lecture(s) -- reasoning from scratch to paradise

engagement...

                 ...loyalty...

                                  ...commitment

create / media / art / list / link(s) / dynamic(s) / utopia []

* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _



serious gaming

gamification(s)


* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ




who is (y)our player?




mastery de-stress fun socialize




killer(s) socializer(s) achiever(s) explorer(s)





                         sex
  pleasure  rewards  time
                         violence
  




Mechanics Dynamic(s) Aesthetic(s)



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _

twinkle(s) / difference(s)


  attitude(s)
                rule(s)
                           player(s)
                                       skill(s)
  

serious / gamification(s) / mechanic(s) / resource(s)

* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _



theory

gamification(s)


* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ




Status Access Power Stuff



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _

twinkle(s) / difference(s)

theory / gamification(s) / mechanic(s) / resource(s)

* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _



design

gamification(s)


* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ




point(s) level(s) badge(s) leader-board(s)




nudge(s): branding(s) << mechanic(s)



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _

twinkle(s) / difference(s)

design / gamification(s) / mechanic(s) / resource(s)

* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _



create

gamification(s)


* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ




motivation(s)




personal friend(s) group(s)




personal friend(s) group(s)




reward(s) achievement(s) badge(s)




beware(s): anti-gaming



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _

twinkle(s) / difference(s)

create / gamification(s) / mechanic(s) / resource(s)

* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _

twinkle(s) / difference(s)

media / gamification(s) / mechanic(s) / resource(s)

* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _

twinkle(s) / difference(s)

art / gamification(s) / mechanic(s) / resource(s)

* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _

twinkle(s) / difference(s)

utopia / gamification(s) / mechanic(s) / resource(s)

* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ