multimedia @ VU
present / print
multimedia @ vimeo / difference(s)
multimedia @ VU
international student(s) /
This document originally dates from around 2005, and although most of it is still
true in spirit, some actual information may be outdated in fact.
The multimedia-related curricula originated from research
and education in software engineering
And, as they say, you can take the man out of software engineering,
but (apparently) not the software engineering out of the man.
The are two curricula in which multimedia topics play an important role:
- information science/IMM: multimedia and culture
- computer science: multimedia & game development
These curricula differ in their focus on respectively content
and technology development.
In summary, our curricula cover:
- exploratory design -- advanced information systems, human-computer interfaces
- multimedia technology -- 3D graphics, animation, games, virtual environments
- scientific context -- user evaluation, media theory, mathematics, logic, convergence, standards, retrieval
Dependent on the individual interest and capabilities
of the student, these elements may have different weights.
In the broad range of multimedia applications, we focus on:
However, application domains such as video monitoring
and digital storytelling have also be touched upon.
The courses that I am responsible for are:
courses -- multimedia
In the beginning of 2005,
a well-equipped multimedia practicum room has been realized,
with high performance computers, with double screens and
a powerful GPU, as well as a rich collection of software, including:
facilities/technology -- multimedia zaal
The multimedia zaal also has facilities for
projection, and a 5-1 surround sound system.
Our mission statement is:
... to study aspects of the
deployment and architecture of
virtual environments as an interface to
(intelligent) multimedia information systems
As a follow up on our intelligent multimedia research,
in which we developed a platform for intelligent agents
in 3D virtual space,
now primarily focus on the use of interactive video and
game technology for immersive serious applications,
This research was
primarily done in cooperation with students
as part of the regular multimedia courses or individual projects.
In the past we have investigated intelligent multimedia.
Nowadays, our focus changed to high-performance multimedia,
and game applications using flex/a3 and game SDKs.
A number of examples of student's work, as well as research
related demos, from the past, are available online:
The (original) introduction multimedia syllabus, entitled topical media & game development covers all the background material
and contains also a rationale of the educational and research
activities that fall under my supervision.