media @ VU
web3d-interpolator.vr
web3d-interpolator.vr
(wrl
)
[ flux /
bitmanagement /
cortona /
octaga
]
Web3D/VR
interpolator
interpolator
This example is to illustrate the use of a
##timesensor and interpolator. In another example,
##the interpolator will be replaced by a script.
shape
Shape { ## # The shape
geometry Sphere { radius 2 }
## # we will modify the Material (DEF)
appearance Appearance {
material DEF MATERIAL Material {
diffuseColor 1 0 0
}
} ## <embed src=@vr-interpolator.wrl width=30 height=30></p>
}
The next section gives the code for the interpolor
##and the routing. Remember
timesensor
DEF TIME TimeSensor { loop TRUE cycleInterval 5 } #<l++>
DEF COLORS ColorInterpolator {
key [ 0 0.5 1 ]
keyValue [ 1 0 0, 0 0 1, 1 0 0 ]
} #<l++>
ROUTE TIME.fraction_changed TO COLORS.set_fraction
ROUTE COLORS.value_changed TO MATERIAL.diffuseColor
(C) A. Eliëns
21/5/2007
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.