topical media & game development

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MovieTexture


  MovieTexture { 
      exposedField SFBool   loop             FALSE
      exposedField SFFloat  speed            1.0      # (-,)
      exposedField SFTime   startTime        0        # (-,)
      exposedField SFTime   stopTime         0        # (-,)
      exposedField MFString url              []
      field        SFBool   repeatS          TRUE
      field        SFBool   repeatT          TRUE
      eventOut     SFTime   duration_changed
      eventOut     SFBool   isActive
    }
  

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(C) Æliens 23/08/2009

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