topical media & game development
animation-ch04-SprayPaint.ax
animation-ch04-SprayPaint.ax
[swf]
[flash]
flex
package
{
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.filters.BlurFilter;
public class @ax-animation-ch04-SprayPaint extends Sprite
{
private var canvas:BitmapData;
private var color:uint;
private var size:Number = 50;
private var density:Number = 50;
public function @ax-animation-ch04-SprayPaint()
{
init();
}
private function init():void
{
canvas = new BitmapData(stage.stageWidth, stage.stageHeight, true, 0x00000000);
var bmp:Bitmap = new Bitmap(canvas);
bmp.filters = [new BlurFilter(2, 2, 3)];
addChild(bmp);
stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
private function onMouseDown(event:MouseEvent):void
{
color = Math.random() * 0xffffff + 0xff000000;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onMouseUp(event:MouseEvent):void
{
removeEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void
{
for(var i:int = 0; i < density; i++)
{
var angle:Number = Math.random() * Math.PI * 2;
var radius:Number = Math.random() * size;
var xpos:Number = mouseX + Math.cos(angle) * radius;
var ypos:Number = mouseY + Math.sin(angle) * radius;
canvas.setPixel32(xpos, ypos, color);
}
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.