topical media & game development
development(s) -- game patterns
On youtube one can find many clips that somehow discuss the future of the web.
One example of this is depicted below, a lecture that explains the differences
between the various phases of the web, and the transition to a (3D) web
in which the users co-create
In summary, the following phases are mentioned:
- access -- make available through url
- find -- using search engine
- share -- by storing online
- participate -- by contributing content
- collaborate -- to create meaningful sites
- co-create -- to build a (new) world
These visions are (partly) realized in a multitude of applications.
More interestingly, however, is the question how can deploy these mechanisms in a game context.
In other words, can we think of a way to make use
facilities, to develop our Clima Futura game?
having decided on the general structure and elements of the Clima Futura game,
a turn-based game loop, a climate-model driven simulation, exploratory video, and
mini-games, the problem is how to connect these elements in a meaningfull way, and design
a coherent collection of game events.
This problem is further aggravated by the need to find a way to design in a
collaborative fashion, necessitated by the sheer amount of disciplines and people
To enable collaborative design we developed a game event description format,
which standardizes the way game events are to be described, and for which we
also developed an online form, structured as outlined below:
game event description format
- name of event -- give a meaningful name
- event-id -- for administrators only
- type -- (generic/specific) game/model/video
- cause -- game play/simulation/exploration
- feedback/information -- give a logical description
- player actions -- indicate all (logical) player options
- description of visuals -- for feedback, information and player options
- additional information -- give a url with reference(s) to information and visuals
- relates to event(s) -- give id's or descriptions of related events
The game description format should not be confused
with game design patterns, as introduced in [GamePatterns],
that we will discuss in section 12.1.
Before enforcing the game event description format, our ideas about the design of
Clima Futura were gathered in a collection of narratives and brief descriptions,
in what we called the Clima Futura Design Bible.
Using the standardized game event description format, we hope
to arrive at a more uniform way of describing the narratives, the perspectives
from which these narratives can be experienced, the challenges or problems a player must solve,
the resources available to the player, such as capital, knowledge and political power,
the rewards, possibly using bonus credits for succesfully playing a mini-game,
as well as the visuals, which will where possible be derived from the collection of
videos we have available.
In addition to the game event description format, we also provided a minigame description form,
containing a field to indicate the event that gave rise to the minigame,
a field for a description of the minigame in words, as well as a field for the visual
depiction of the minigame. Together, the game event and minigame description formats,
provide a means to develop an online hyperlinked design document,
that may serve as a reference for further design, development and coding.
For the elaboration of the design, we are developing storyboards,
which characterize in a visual way the major (dramatic) elements of narratives,
structured using a subdivision in:
- context -- general setting, situation
- problem -- event(s) to occur, problem to solve
- S-R situation(s) -- stimulus/response (one or more)
- climax -- action must be taken
- resolution -- find solution or result
Although the actual workflow that we will deploy during development
is at the moment of writing not clear, we will strive for developing templates
that allow for a quick realization of the designs captured by the game event and minigame
description format(s), along with the storyboards for visual design.
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