@

multimedia @ VU

talk show tell print

GAME-ON & EUROMEDIA

attack(s) / change(s) / course(s)

(P)IM MMA SG

science / welcome(s) / print / media / conversation(s) []

2015

Education
Bhikharie S.V. & Eliëns .A, XIMPEL for Education -- inspiring creativity through storytelling and gameplay, in proc. GAMEON'2015, December 3-5, 2015, Amsterdam, Netherlands

2013

Ethic
Bhikharie S.V. & Eliëns .A, XIMPEL for ethical frameworks, in proc. GAMEON'2013, November 25-27, 2013, Brussel, Belgium, pp. 8-12
Highway
Alipasali A. & Eliëns .A, Serious gaming helps children view highway code from another perspective, in proc. GAMEON'2013, November 25-27, 2013, Brussel, Belgium, pp. 94-99
Game-on
Eliëns .A & Lamotte W. (eds), Proceedings GAMEON'2013, 14th Int. Conf. on Intelligent Games and Simulation , Eurosis-ETI Publication ISBN: 978-9077381-80-9

2012

Social
Eliëns .A, serious games in a social context, GAMEON'2012, November 14-16, 2012, University of Malaga, Malaga, Spain, Eurosis/ETI, pp. 8-13 (ISBN: 978-9077381-74-8) (DARE/NI)

2010

Space
Eliëns A., Interactive Space(s) -- the CTSG: bridging the real and virtual, In Proc. GAME-ON Asia 2010, Mao W. and Vermeersch L. (eds.), Shanghai, EUROSIS, ISBN 978-90-77381-54-0, pp. 58-62
Chinese
Eliëns A., Elements of a chinese language game, In Proc. GAME-ON Asia 2010, Mao W. and Vermeersch L. (eds.), Shanghai, EUROSIS, ISBN 978-90-77381-54-0, pp. 77-82

2009

MathGames
Eliëns A. & Ruttkay Z., Math Games -- an alternative (approach) to math education?, In Proc. GAME-ON 09, 10th Int. Conference on Games and Simulation, Breitlach (ed.), November 26-28, Dusseldorf, Germany, pp. 68-72, ISBN: 978-9077381-53-3
Replay
Eliëns A. & Ruttkay Z., Record, Replay & Reflect -- a framework for understanding (serious) game play, In Proc. EUROMEDIA, april 2009, Brugge, ISBN 978-90-77381-4-65, pp. 42-48

2008

Communities
van de Watering M., Bhikharie S.V., Huurdeman H., Eliëns A., Online Gaming Communities -- a practical shortlist, Proc. GAME-ON 08, Nov 17-19, Valencia, Spain
XIMPEL
Eliëns A., Huurdeman H., van de Watering M., Bhikharie S.V., XIMPEL Interactive Video -- between narrative(s) and game play, Proc. GAME-ON 08, Nov 17-19, Valencia, Spain

2007

Shaders
Bouterse M.C. and Eliëns A., Simulating Infinite Curved Spaces using Vortex Shaders, In Proc. GAME-ON 07, Nov 20-22, University of Bologna
Climate
Eliëns A., van de Watering M., Huurdeman H., Bhikharie S.V., Lemmers H., Vellinga P. , Clima Futura @ VU -- communicating (unconvenient) science, In Proc. GAME-ON 07, Nov 20-22, University of Bologna
Mashups
Eliëns A. Feldberg F., Konijn E., Compter E., Mashups in Second Life @ VU, In Proc. GAME-ON 07, Nov 20-22, University of Bologna

2006

VULife
Eliëns A., S.V. Bhikharie , game @ VU -- developing a masterclass for high-school students using the Half-life 2 SDK , In Proc. GAME'ON-NA 2006, P. McDowell ed., Eurosis-ETI, pp. 49-53, Sept 19-21, Monterey, USA
Odyssee
Eliëns A. , Odyssee -- explorations in mixed reality theatre, In Proc. GAME'ON-NA 2006, P. McDowell ed., Eurosis-ETI, pp. 62-64, Sept 19-21, Monterey, USA


(C) Æliens 2014