creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

pervasive game(s) -- emergence(s)

_ .. / human(s) / social(s) / need(s) / critical(s) / game(s) / _ / .

twinkle(s) / difference(s)

... games of emergence can introduce story element(s) that are neither complete nor coherent, as long as they allow for interesting gameplay!

experiment knowledge illusion scratch engine craft maze run ar x

pervasive games

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)


[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014