creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

exercise(s) -- scenario(s) / code(s) / narrative(s)


_ .. / idea(s) / change(s) / workshop(s) / _ / .

twinkle(s) / difference(s)

  1. context -- general setting, situation(s)
  2. problem -- event(s) to occur, problem to solve
  3. S-R situation(s) -- stimulus/response (one or more)
  4. climax -- action must be taken
  5. resolution -- find solution or result

form(s) / guide(s) / behavior(s) / example(s) / format / Æ

_ .. / / machine(s) / art(s) / change(s) / human(s) / reading(s) / _ / .



[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014