creative technology / new media
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/ ethic(s) -
resource(s)
_
/ *
@
#
!
play and domesticity, ..., became
linked to the very notion
of free time.
... this shift in play to domestic space
would set the stage for later trends in computer culture
where hacking, BBS communication, fan culture, and open software,
and online games would become highly domestic forms of play.
critical play
[]
readme
new(s)
workshop(s)
project(s)
CA1
CA2
CA3
CA4
CA5
course(s)
-
creative exploration(s)
/
serious games
/
ethic(s) -
resource(s)
_
/
*
@
#
!
(C)
Æliens
2013