creative technology / new media
[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

talk show tell print

print / present / slide(s) / cycle(s)

expert-advice(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... cultural anxiety (about rearing children) -- experts, manuals, magazines, studies, and conferences supply us with ever more informative and normative advice ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / century of advice []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-appetite(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... there is nothing like parental uncertainty to whet an appetite for what sounds like clarity, and nothing like controversy to stir up publicity -- clarity gets you in the spotlight, but a degree of ambiguity keeps you in it ...

life(s) / closure(s) / reflect(s) / fight(s) / century of advice []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-attitude(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... performing task(s) ... -- ... assuming an attitude of absolute indifference ... was the trick should any trouble arise ... -- ... compliance without conflict was the rule ... or anyway the goal ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / century of advice []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-authority(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... a new structure or system of authority, democratic in form if not always in substance, operating on groups rather than individuals and functioning through participatory rather than authoritarian, subject-object relationships ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure / reflect(s) / fight(s) / engineering of consent []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-child(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


[Benhamin Spock] ... (democratic child rearing) ... -- ... firm, yet friendly leadership of the child by the adult, avoidance of obvious confrontation and conflict, and limited, but conceptually important, participation by the child in its own upbringing

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure / reflect(s) / fight(s) / engineering of consent []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-consent(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


(P)IM MMA SG


... the engineering of consent might most easily be accomplished with ... a smile ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure / reflect(s) / fight(s) / engineering of consent []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-correct(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... neurotic national pastime ... -- ... raising a scientifically correct child ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / century of advice []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-data(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... statistical data ... -- ... expert(s) ... -- ... appetite ... -- ... spock-marked child ... -- ... learning-by-loving-and-listening child-rearing ethos of the cognitive era ... ... -- ... (some say): ... children should be spanked, rather than spocked ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / century of advice []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-drama(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... drama of (super)ego formation ... -- ... engine of guilt & fear ... -- ... it loomed as a likely source of neurosis, never mind of virtue ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / century of advice []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-education(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the advocacy of what we believe in is education ... -- ... the advocacy of what we don't believe in is propaganda ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure / reflect(s) / fight(s) / engineering of consent []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-effort(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


training operations ... -- ... every effort must be made to resolve differences by a process of negotiation ... -- ... and an attitude of permissiveness to the free expression of a variety of viewpoints ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure / reflect(s) / fight(s) / engineering of consent []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-engineer(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


[David Noble]: ... engineers ... -- ... the agents of technology ... -- ... advocates of corporate growth, stability and control ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure / reflect(s) / fight(s) / engineering of consent []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-engineering(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


[David Noble]: ... authority and domination were hidden within a profession, engineering, and a phenomenon, technology, that purported to be independent and autonomous ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure / reflect(s) / fight(s) / engineering of consent []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-experience(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... new education ... -- ... it was to be child-centered and experience-oriented ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / century of advice []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-experiment(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... experimentation, the process of inquiry, the search for truth (i.e. scientific method), replaced the old emphasis on moral attitudes ... -- ... means replaced ends ... -- ... methods replaced goals ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure / reflect(s) / fight(s) / engineering of consent []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-family(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... family dynamics ... -- conformity / apathy / delinquency -- ... capacity to interact effectively with the environment ... -- ... young and old brains continue to benefit from educational environments ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / century of advice []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-fit(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... expert(s) -- they worry about fitting in, and dream about standing out ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / century of advice []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-focus(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / century of advice []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-gift(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / century of advice []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-goal(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the illusion of independence and the fact of participation in a group decision-making process would encourage commitment to goals that were, in fact, arrived at outside of the group process and to decisions that were, in fact, the product of the calculation and skill of the group leader ...

life(s) / closure / reflect(s) / fight(s) / engineering of consent []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-ideal(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... what the experts haven't romanticised, sentimentalized and idealized, they've scrutinized and analyzed ... -- ... plethora of advice ... (risked) leaving parents ... bewildered, overwhelmed, uncertain how to proceed ... paralyzed ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / century of advice []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-life(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... family life ... -- four deadly cancers -- ... critizing / complaining / comparing / competing ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / century of advice []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-math(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / century of advice []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-mentor(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... ministers and mentors ... -- ... (alike) revealed themselves to be management experts armed with systematic principles and tools for engineering a home culture of structured commitment, cooperation and communication ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / century of advice []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-mother(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


[L. Emmett Holt]: ... modern mothers of their duty should become scientific professionals on ... [nutritional matters] ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / century of advice []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-order(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the doctor's order of the day was to fit a child's nurture more systematically to his nature, which man of science would discover through rigorous study

life(s) / closure(s) / reflect(s) / fight(s) / century of advice []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-panopticum(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


[Jeremy Bentham] ... (panipticum) ... "the great globe will itself become a gymnasium, in which every man exercises himself before the eyes of every other man ... every gesture, every turn of limb or feature, in those whose motions have a visible influence on the general happiness, will be noticed and marked down" ...

life(s) / closure / reflect(s) / fight(s) / engineering of consent []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-pluralism(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... pluralism ... -- ... it had long been an article of faith among group-process theorists that participation, whether apparent or actual, was essential to the modification of behavior ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure / reflect(s) / fight(s) / engineering of consent []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-social(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


life(s) / closure / reflect(s) / fight(s) / engineering of consent []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-student(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... don't be a dub, join a club ... -- ... student(s) would learn to exercise the kind of constraint which a democratic society imposes on individuals ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure / reflect(s) / fight(s) / engineering of consent []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-technology(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


[David Noble]: ... technology ... -- ... mode of organizing and perpetuating (or changing) social relationships ... and an instrument for control and domination ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure / reflect(s) / fight(s) / engineering of consent []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-theory(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


[Stanley Hall]: ... recapitulation theory ... -- ... children evolve upward from primitive savagery into cilvilized humanity at adolescence ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / century of advice []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-utopia(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... mental hygiene ... -- utopian equilibrium -- ... self-regulation process of three phases: ... innovation / integration / equilibrium ... -- ... compliance without conflict was the rule, or anyway the goal ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / century of advice []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

expert-world(s)

expert -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... whether children -- and their mothers -- needed new stability or new flexibility, more order or more room for spontaneity, greater protection from and urbanized and mechanized world or more careful preparation for it ... -- ... if mother would but strife to put less heart into it and more mind ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / century of advice []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ


[_] readme workshop(s) project(s) CA1 CA2 CA3 CA4 CA5 course(s) - creative exploration(s) / serious games / ethic(s) - resource(s) _ # @ !

(C) Æliens 2014