game(s) -- diagram(s) / happy / map(s) / waste of time / skill(s) ?
_ .. / experience(s) / chart(s) / design(s) / human(s) / instinct(s) / _ / .
innovation(s) / collaboration(s)
... as if you could kill time without injuring eternity ...
Walden / plan(s)
math(s) / scenario(s) / design(s) / philosophy / perspective(s)