
game(s) -- diagram(s) / happy / map(s) / waste of time / skill(s) ? 
_ .. / experience(s) / chart(s) / design(s) / human(s) / instinct(s) / _ / .
innovation(s) / collaboration(s)
... as if you could kill time without injuring eternity ...
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Walden / plan(s)








math(s)
/ scenario(s)
/ design(s)
/ philosophy
/ perspective(s)