modern -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... children become neurotic not from frustrations, but from the lack or loss of societal meaning in those frustrations ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / consequence(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

[root][][vision](-/*/-/=/-)[image]//[x]show[<|%|>]map[-/-][fx][<|~|>][video][+/-][game][?][create][<|$|>][iv]bk[#][media][a/r/t]@/tv/&[tube]_/../...