lens 08 <> holographic design

_ .. []: << >> / _ / .

... you must see everything at once, the four elements and the player experience, as well as how they interrelate:
  • what elements of the game make the experience enjoyable?
  • what elements of the game detract from the experience?
  • how can I change game elements to improve the experience?
It is acceptable to shift your focus from skin to skeleton and back again, but it is far better to view (y)our game and experience holographically.

play / social(s) / machine(s) / method(s) / cycle(s)