failure(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... much advice on how to perform to the best of our abilities will surprisingly tell us not to play in order to succeed but to learn ...

experiment knowledge illusion scratch engine craft maze run ar x

fight(s) / frame(s) / life(s) / pattern(s) / space(s) / art of failure

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

[root][][vision](-/*/-/=/-)[image]//[x]show[<|%|>]map[-/-][fx][<|~|>][video][+/-][game][?][create][<|$|>][iv]bk[#][media][a/r/t]@/tv/&[tube]_/../...