topical media & game development
time(s)
--
diagram(s)
/ mapping(s) /
dimension(s)
/
_
..
/
experience(s)
/
chart(s)
/
design(s)
/
human(s)
/
instinct(s)
/
_
/
.
R1->R1: input number, output number R2->R1: output number (e.g. map color) S2->S1: sphere to ring (e.g. global clock time) S1->S1: clock to clock (daytime to
biological
/shifts) S1xS1->T2: two clocks on a doughnut (...)
math(s)
/
philosophy
/
geometry of biological time
/
scenario(s)
play
/
critical(s)
/
love
/
story
/
cycle(s)