topical media & game development
story writing(s)
--
about(s)
/
fear(s)
/
facade(s)
/
design(s)
(
C
)
_
..
/
/
analyse
/
selection(s)
/
program(s)
/
change(s)
/
space(s)
/
_
principle(s)
, not
rule(s)
eternal
, universal,
form(s)
, not
formula(s)
archetype(s)
, not
stereotype(s)
realities
, not the mysteries of
writing
mastering
the
art
, not
second-guessing
the
marketplace
respect
, not
disdain for the audience
idea(s)
/
form
(
s
)
/
plot(s)
/
creative writing(s)
/
...
/
game(s)
[
]
science(s)
/
role(s)
/
digital(s)
/
flow(s)
/
mechanic(s)
/
cycle(s)
!
Æ