topical media & game development
ritual(s)
--
payoff(s)
/
challenge(s)
/
game(s)
/
math(s)
/
plan(s)
*
_
..
--
@
media
/
idea(s)
/
change(s)
/
theme(s)
?
[
:
/
]
_
ritual(s)
/
space(s)
survival of the human organism(s)
--
stroke(s)
/
frame(s)
food --
need vs greed
stimulus -- where the
action
is
recognition --
social encounter(s)
structure --
ritual(s) & game(s)
problem(s)
/
theme(s)
/
education(s)
/
quest(s)
/
manifesto(s)
*
-
play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
!
@
Æ