ritual(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

ritual(s) / space(s)

the solitary individual can structure time in two ways: activity & phantasy ... the advantage(s) of social contact revolve around somatic & psychic equilibrium ... significant social intercourse most commonly takes the form of game(s)

games people play

problem(s) / theme(s) / education(s) / quest(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ