topical media & game development
random thought(s)
-- without thinking /
inspiration(s)
...
*
_
..
--
@
media
/
idea(s)
/
change(s)
/
theme(s)
?
[
:
/
]
_
focus
lesson
cycle
the
aesthetics
of our
time
-- youtube
9/11
the
medium
is the
message
-- flash (skip)
models of
dissemination
-- (
...
) /
viral
creativity is contagious
--
involvement
attention
vs
impact
-- peripheral,
subliminal
conventional
wisdom --
surprise(s)
new media
--
personal expression(s)
*
-
play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
!
@
Æ