digital ground(s) -- shoe(s) ... ... * ... ... []

_ .. / idea(s) / change(s) / program(s) / space / _ / .


education(s) question(s) moral(s) rethoric(s) war(s) crowd ...

look happy player read(s):: twinkle(s) / difference(s)

... representing the value added by the manufacture and sale of shoes is easy, even in a nation where people have more than enough shoes already, but representing the value of pleasant urban spaces for walking in those shoes is more difficult ...

[] norm(s)utopiarule(s)ethic(s)answer(s)failure(s)[]


play / smart / running / observe(s) / game(s) / cycle(s) Æ