failure(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... given that games have an undisputable ability to motivate players to meet challenges and to overcome failure, wouldn't it be smart to use games to motivate players toward other more serious undertakings ...

fight(s) / frame(s) / life(s) / pattern(s) / space(s) / art of failure

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ