topical media & game development
failure
(
s
) --
payoff(s)
/
challenge(s)
/
game(s)
/
math(s)
/
plan(s)
*
_
..
--
@
media
/
idea(s)
/
change(s)
/
theme(s)
?
[
:
/
]
_
education(s)
question(s)
moral(s)
rethoric(s)
goal(s) -- pre-lusory
end
(
s
)
mean(s) -- of achieving
goal(s)
rule(s) --
constitutive
&
proscriptive
(lusory) attitude(s) --
non-bureacratic
games, life and utopia
norm(s)
utopia
rule(s)
ethic(s)
answer(s)
failure(s)
*
-
play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
!
@
Æ