failure(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


anti-gamer(s)
  • trifler(s) -- recognize(s) rule(s) but not goal(s)
  • cheat(s) -- recognize(s) goal(s) but not rule(s)
  • spoilsport(s) -- recognize(s) neither rule(s) nor goal(s)

games, life and utopia / rethoric(s) / technology

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ