... issues related to the (future) professional
ethics of creative technology graduates, new and emergent technology to improve the quality of life, psychological research on well-being, behavioral change, and (in addition) potential role(s) of games as ethical frameworks allowing to explore moral options and their consequences ... INFORMATIONspeak(s) / common(s) / slide(s) / exercise(s) / cycle(s) / dialogue(s) / talk(s) |