education(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

creative technology / education(s) / design(s) / issue(s)

... within schools, when used in the form of tournaments, games are not only removed from the sphere of leisure, they often become tools used to translate playfullness into competition, a lack of abstract reasoning into a sign of inferiority ...

deschooling society / web(s) / utopia []

innovation(s) / theme(s) / answer(s) / mission(s) / manifesto []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ