critical play(s) -- war(s)

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

twinkle(s) / difference(s)

[rethinking wargames] engages with the idea of choosing strategies.

... it interrogates the linear trajectory of time intrinsic to games, even with their interactive structure.


critical play

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)