critical play(s) -- leisure time(s)

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

... play would not be as popular without the invention of leisure time due to the industrial revolution's separation of the social from the occupational.

in this new culture, games, whether public spectacle(s) or parlor amusement(s), emerged as necessary interaction mediator(s)


critical play

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)