topical media & game development
control
--
payoff(s)
/
challenge(s)
/
game(s)
/
math(s)
/
plan(s)
*
_
..
--
@
media
/
idea(s)
/
change(s)
/
theme(s)
?
[
:
/
]
_
education(s)
question(s)
moral(s)
rethoric(s)
war(s)
[
]
...
in
self-control
situations ... -- ...
habits
function to help us avoid making decisions on a case-by-case basis, to commit us to decisions made earlier, and to reap the benefits of following abstract rules rather than
particular impulses
...
...
experiment
knowledge
illusion
scratch
engine
craft
maze
run
ar
x
life
/
closure(s)
/
reflect(s)
/
fight(s)
/
science of self-control
[
]
*
-
play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
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