common(s) -- dossier(s) / rule(s): reward(s) / punishment(s)?

_ .. / ... / vision / science / art / education / dream / time / machine / _

draw(s):: game(s) / persuasive(s) = story + dilemma(s)

look happy player read(s):: mission(s) / ethic(s) / point(s) []

... student(s) / challenge(s) / hedonic calculus / SOG / 2x2 []

play / casual / flower / story / game(s) / wave(s) / cycle(s) Æ