self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... acceptance ... -- ... is at the same time the origin of self-identity through the learning of what is not-me ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... preparation for action ... -- (as it were) -- ... is what expedites an appropriate reaction to danger ... / ... learning about external reality is largely a matter of mediated experience ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... self-actualisation ... -- ... is understood as balance between opportunity & risk ... -- ... establishing ... zones of personal time ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... social and industrial inefficiency and unhappiness were the outcome of failures of adjustment of the internal life of the individual to the external reality in which he or she lived and worked ... -- ... in short they were the outcome of maladjustment ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... beyond childhood, which provides the moral basis of our identity, and beyond the ideology of youth only an adult ethics can guarantee to the next generation an equal chance to experience the full cycle of humanness ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


...alienation ... -- ... the individual cedes control of his life circumstances to dominating influences of machines and markets ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... psychoanalysis was in danger of becoming part of (such) vain streamlining of existence ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... a person who says "I am anxious" is normally also aware of what he or she is anxious about ... -- ... anxiety itself is inexpedient, and tends to paralyse relevant actions rather than generate them ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... appearance ... -- ... becomes a central element of the reflexive project of the self ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... behavior therapy ... -- ... the name given to this new field of application is self-control ... -- ... the systematic management of environmental circumstances and response-contingent reinforcements by the clients themselves ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... no-one can deny the high aspirations of those contemporary celebrants of humanity who extol autonomy and rights to self-realization in the everyday world, and who ardently wish to provide each of us with an ever-present ear to hear our tale of inner turmoil, ... within an unflagging environment of solicitude and compassion ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... psychological identity ... -- ... "I" is nothing less than the verbal assurance according to which I feel that I am the center of awareness in a universe of ,a href=@s5-self-experience.html>experience in whioh I have a coherent identity ... -- ... for it means nothing less than that I am alive, that I am life ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... attitudes could be governed in two ways: communication & leadership ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... each of the attributes of a person is to be realized through decisions, justified in terms of motives, needs and aspirations, made intelligible to the self and others in terms of the unique but universal search to find meaning and satisfaction through the construction of a life for oneself ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... morality of authenticity ... -- ... penetrated by modernity's abstract systems, self and body become sites of a variety of new life-style options ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... re-skilling/appropriation ... -- ... would be possible fairly readily in that we could learn about at least ... the possible treatments ... -- there are no overarching authorities ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... autonomy ... -- derives from capacity to expand the range of mediated experiences ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


[Marx]: ... utopian socialism is to be avoided because it gives concrete form to the sought-after society ...

experiment knowledge illusion scratch engine craft maze run ar x

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norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... body awareness ... -- ... also includes awareness of exercise amd diet ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


balance of power(s) -- ... oscillating ...

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... basic trust ... -- ... is connected in an essential way with the interpersonal organization of time and space ... / ... commitment ... -- trust, hope and courage ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... a great proportion of the problems currently addressed by psychiatrists were not, in fact, diseases ... -- ... no organic correlates and no direct symptoms ... -- ... neurotic disorders, personality disorders, and many types of criminal conduct were not illnesses but problems of behavior acquired in large part by the process of learning, unlearning, or failure to learn ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... conception(s of human beings -- in civilization(s) -- as bundles of habits, as socialized via the repression of instincts, and the configuration of the unconscious ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... an exaggerated diagnosis, once entered into the record, can only aggravate the vicious cycle of blame and self-blame ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... body ... is not just a physical entity we possess ... -- ... it is an action system, a mode of praxis, and its practical immersion in the interactions of day-to-day life is an essential part of sustaining a coherent sense of self-identity ... -- demeanor / sensuality / regime(s) ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... my brain and I are inseparable, I am who I am because my brain is what it is ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... we appreciate the capacity of our youth to manage the identity confusion of an industrial democracy with simple trustfulness, playful dissonance, technical virtuosity, other-minded solidarity ... and a distaste for ideological explicitness ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... life-style(s) ... are routinized practices ... -- reflexively open to change in the light of the mobile nature of self-identity ...

experiment knowledge illusion scratch engine craft maze run ar x

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norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... childhood ... -- as a seperate sphere -- ... becomes the infrastructure of personality ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... however external and implacable may be the constraints, obstacles and limitations that are encountered, each individual must render his or her life meaningful as if it were the outcome of individual choice(s) made in furtherance of a biographical project of self-realization ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... subjectification ... -- ... is inscribed in the circuits of control that shape and modulate everyday existence ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... there is a range of dispersed and non-totalized practice(s) within which games of citizenship must be played ... -- ... citizenship primarily realized through acts of free but responsibilized choice in a variety of private, corporate, and quasi-public practice, from working to shopping ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... civil indifference ... -- ... represents an implicit contract of mutual acknowledgement and protection drawn up by participants in the public setting of modern social life ...

experiment knowledge illusion scratch engine craft maze run ar x

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norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... protective cocoon ... -- depends on -- ... the coherence of routine(s) themselves, as ordered within the reflexive project of the self ... -- yet -- ... the very routines that provide such security lack moral meaning ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... fundamental categories of human cognition -- were the representation in thought of particular forms of organization of social life ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


[Samuel Stouffer]: ... the group in its informal character, with its close interpersonal ties, served two principle funcions in combat motivation: it set and enforced group standards of behavior, and it supported and sustained the individual in stresses he would otherwise not be able to withstand" ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... a person can only become committed to another when for whatever reason, he or she decides to be so ...

experiment knowledge illusion scratch engine craft maze run ar x

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norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


... with the rapprochement of the self-actualization of the worker and the competitive advancement of the company, the new psycho-technology of work comes into alignment with the new psychology of subjectivity ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

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education(s) question(s) moral(s) rethoric(s)


conception(s) -- ... human beings

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

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education(s) question(s) moral(s) rethoric(s)


[reflexive project of self-identity]: ... a continuing concern with bodily development in relation to a risk culture is thus an intrinsic part of modern social behavior ...

experiment knowledge illusion scratch engine craft maze run ar x

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norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... in conditions of modernity -- including the domains of the self -- there are no determinant authorities ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... conduct ... would cease to be the external expression of an inner truth and become a matter of learned skill(s), of acquired competencies, of more or less consciously skills of self-management and self-presentation ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... human growth ... from the point of view of the conflict(s), inner and outer, which the vital personality weathers, re-emerging frome ach crisis with an increased sense of inner unity, with an increase of good judgement, and an increase in the capacity to do well ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... identity confusion ... -- ... would some of our youth act so openly confused and confusing if they did not know they were supposed to have an identity crisis ... ?

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... memories of childhood, social skills, the knowledge of how to ride a bicycle and drive a car -- all exist in the way neurons connect to eachother ...

experiment knowledge illusion scratch engine craft maze run ar x

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... shame supposes that one is completely exposed and conscious of being looked at ... -- ... in a word self-conscious ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the language of social construction is actually rather weak ... -- ... it is not very enlightening to be told repeatedly that something claimed as objective is in fact socially constructed ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... consumption adresses the alienated qualities of modern social life and claims to be their solution: ... it promises the very thing the narcissist requires -- attractiveness, beauty and personal popularity -- through the consumption of the right kinds of goods & services ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... when youth is underpriviliged in technical experience ... -- ... it must explode in riotous motion ... -- ... it will feel estranged from the modern world, until technology and non-technical intelligence have come to a certain convergence ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... tradition loses its rationale the more thoroughly reflexivity, coupled with expert systems, penetrates to the core of everyday life ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... and what are the costs of living our life under such descriptions of who we are, who we could or should be ...?

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... courage to be ... -- cultivated risk taking -- ... represents an experiment with trust ... -- spotting such angles is a way of turning up possibilities for developing new modes of activity within familiar contexts ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... artistic creation goes beyond complaint and exposure and it includes the moral decision that a certain painful identity-consciousness may have to be tolerated ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... creativity ... -- which means the capability to act or think innovatively in relation to pre-established modes of activity, is closely related to basic trust ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... modernity is inherently prone to crisis ... on many levels ... -- the difficulties of living in a secular risk culture are compounded by the importance of lifestyle choice(s) ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


critique of contemporary regime of the self -- [Goethe]: "I am only afraid that at the same time the world will have turned into one huge hospital where everyone is everyone else's human nurse" [Philip Rieff: The Triumph of the Therapeutic]

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... cult of expertise ... -- intrinsic part of the therapeutic culture of narcissism -- ... dependency on expertise become a way of life ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... settle on cultural consolidation ... which secures them what joint verification and what transitory salvation lies in doing things together and in doing them right ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... in no other stage of the life cycle ... are the promise of finding oneself and the threat of losing oneself so closely allied ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... dis-embodiment(s) ... = ... an attempt to transcend danger and be safe ... -- ... in more minor versions, it is a characteristic feature of disruption in ontological security experienced by everyone in tensionful situations of daily life ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... decision-making is essentially a constraint-satisfaction process, meaning that we assign value(s) to certain things, subject to constraints ...

experiment knowledge illusion scratch engine craft maze run ar x

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... delusions ... -- a disruption of the pathways essential to integrating signals regarding the state of the body with evaluative and emotional signals ...

experiment knowledge illusion scratch engine craft maze run ar x

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... self-deprivation of physical resources ... -- ... is a frequent feature of psychological disorders in all forms of society -- ... as is indulgence ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... therapy ... -- ... interpretes the reflexive project of the self in terms of self-determination ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... pluralism of choice ... -- ... experts ... -- ... can always be turned to, but experts themselves frequently disagree over both theory and practical diagnoses ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... dialectic of control ... -- ... the advent of abstract systems sets up modes of social influence which no one directly controls ... -- ... what skills and forms of knowledge lay people loose, they remain skillful and knowledgable in (their) context(s) of action(s) ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... dialogue with time ... -- ... biographical thinking is an essential element of self-therapy ... -- ... corrective emotional experience exercise ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... being on a diet ... -- (reflects) -- the cultivation of bodily regimes of reflexively influencing the project of the self ... [anorexia nervose <=> anorexia mirabilae] ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


dilemma(s) of the self -- mastery substitutes for morality

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... discipline ... -- ... not only consists in a way of organizing social life according to rational thought, exactitude and supervision ... it also embraces a mode of personal existence within such practices ... it entails a training in the minute arts of self-scrutiny, self-evaluation, and self-regulation, ranging from the control of the body, speech and movement in school, through the mental skill inculcated in school and university ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... in so far as commodification, in the context of consumerism, promotes appearance as the prime arbiter of value, and sees self-development above all in terms of display, narcistic traits are likely to become prominent ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


practice(s) of the self
  • moral codes -- language(s) & ethical territory
  • ethical scenarios -- apparatus & context(s)
  • techniques of the self -- models & instruction(s)

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... constitutional doctrines of liberty, rights, and the rule of law ... -- ... but the other face of such doctrines was the construction of a web of technologies for fabricating and maintaining those very forms of social subjectivity and self-government upon which the exercise of political power was premised ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the household was to be designed and cathected as an inward-looking domestic space ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the psyhcological test takes the powers of individuals and turns them into writing as numbers, quotients, scores, profiles ... -- ... this form of writing has a clear vocation, which is the dossier, the portable cumulative record of individual worth that is central to bureaucracy and psychology alike ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... doubt ... -- ... a pervasive feature of modern critical reason, permeates everyday life as well as philosophical consciousness and forms a general existential dimension of the contemporary social world ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... dress ... -- ... a means of symbolic display, a way of giving external form of narratives of self-identity ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... self-deception ... can be like a drug, numbing you from much needed feeling, weakening you exactly when you need to master your resource(s) for getting through a difficult reality ...

experiment knowledge illusion scratch engine craft maze run ar x

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... authenticity substitutes for dignity ... -- civic duty -- ... social bonds and engagements increasingly thereafter recede in favor of an endless and obsessive preoccupation with social identity ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the characteristic movement of modernity on the level of individual experience is away from guilt ... the more the hold of tradition was broken, and the reflexive project of the self came to the fore, the more dynamics of shame came to occupy the psychological centre ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... being at ease ... in the world is certainly problematic in the era of high modernity in which a framework of care and the development of shared histories with others are largely reflexive achievements ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


[personal lives -- planetary needs]: widespread changes in lifestyle, coupled with a de-emphasis on continual economic accumulation, will almost certainly be necessary if the ecological risks we now face are to be minimized ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... progressive principles are double-edged ... -- ... they institute, as the other side of their promise of autonomy and success, a constant self doubt, a constant scrutiny and evaluation of how one performs, the construction of one's personal part in social existence as something to be calibrated and judged in its minute particulars ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... alongside the notion of education as an equalizing apparatus runs another conception of schooling as a socializing and moralizing enterprise ... -- ... for if education was to be a vital apparatus of citizenship, it was never simply because of the intellectual capacities and qualifications it conferred ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... mutual complementation of ego synthesis and social organization, the cultivation of which on ever higher levels is the aim of all therapeutic endeavor, social and individual ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... all individuals, although by no means always in a conscious way, selectively incorporate many elements of mediated experience into their day-to-day conduct ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... emancipatory politics ... -- the effort to shed shackles of the past thereby permitting a transformative attitude to the future -- ... overcoming the illegitimate domination of some individuals or groups by others ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... sometimes a rush of empathy in the face of another's misery may cause you to overreact and to create expectations that can not be sustained ...

experiment knowledge illusion scratch engine craft maze run ar x

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... empowerment -- routinely available to lay people as part of the reflexivity of modernity -- ... becomes translated into: convictions & actions ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the school was to act as a moral technology ... -- ... nit merely inculcating obedience, but also seeking to shape personality through the child's emulation of the teacher, through the use of pastoral techniques to encourage self-knowledge and enhance the feeling of sympathetic identification, through establishing the links between virtue, honesty, self-denial and a purified pleasure ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... energy gives delight -- it feels good, it feels exiting ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the self ... is, of course, embodied ... -- ... awareness of the contours and the properties of the body is at the very origin of the iriginal explorations of the world whereby the child learns the features of objects and ohers ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... legitimacy is claimed by our contemporary engineers of the human soul on the basis that they can deal truthfully with the real problems of human existence in light of a knowledge of the nature of individuals who make it up ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... gender issues ... -- ... true equality can only mean the right to be uniquely creative ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the escape of many gifted if unstable young individuals into a private utopia might not be necessary were it not for a general development to which they feel unable to submit, namely the increasing demand for conformity, uniformity and standardization which characterizes the present stage of our individualistic civilization ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... thw self-esteem, which contributes to a sense of identity is based on the rudiments of skills and social techniques which assure a gradual coincidence of play and skillful performance, of ego ideal and social role, and therevy promise a tangible future ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... evolution of the brain ... -- ... importance of moving the body and making predictions so as to guide movement(s) appropriately ... better predictions allow a brain to mske more succesful movements, and more successful movements increase the animal's chance of surviving and reproducing ...

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... expanding the magic circle of me and mine ... -- if you are sociable, and you want to achieve something then a cooperative tactic can seem a fairly obvious solution to ... practical problem(s) ...

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... sequestration of experience ... -- refers to -- ... connected processes of concealment which set apart the routines of ordinary life from: ... madness, criminality, sickness and death, sexuality and nature ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... in producing positive knowledge, plausible truth claims, and apparently dispassionate expertise, psychology makes it possible to govern subjects within these practices and apparatuses in ways that appear to be based not on arbitrary authority, but upon the real nature of humans as psychological subjects ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... emancipatory politics ... -- is concerned to reduce or eliminate: exploitation, inequality, and oppression -- ... makes primary the imperatives of: justice, equality and participation ... -- its main orientation is away from rather than toward ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... therapy is a method of learning how to endure the loneliness of a culture without faith ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... a person's ease in any given situation presumes long term experience in confronting the threats and opportunities it presents ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the government of children and parents alike is to be subject of the normative scrutiny of expertise, and all citizens are to be tutored in the ways of conducting their lives in order to promote the psychological conditions for social harmony and tranquility ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... fate ... -- moral conception of destiny -- colonization of the future -- ... fateful moments ... are those when individuals are called to take decisions that are particularly consequential for their ambitions, or more generally for their future lives ... -- crossroads of existence -- ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... well-trained women might well contribute to a new kind of vision in the differential application of scientific thinking in humanitarian tasks ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... mediated experience(s) ... -- fascination with fictional reality -- ... danger(s) of reality inversion(s) ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... fidelity without a sense of diversity can become an obsession and a bore ... -- ... diversity without a sense of fidelity an empty relativism ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... reflexive project of the self ... -- which consists in the sustaining of coherent, yet continuously revised biographical narratives -- ... takes place in the context of multiple choice as filtered through abstract systems ... -- ... life-style ...

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... pluralism of choice ... -- ... mediated social situation(s) construct new communicalities -- and differences -- between pre-constituted forms of social experience ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... expert ... -- ... sets the frame of reference within which choice is permissable and desirable ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... free will ... -- if you are intending your action, knowing what you are doing, and are of a sound mind, and your decision is not coerced (e.g. with a gun) ...

experiment knowledge illusion scratch engine craft maze run ar x

creative / life(s) / story / fight(s) / self as brain

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... freedom ... -- ... is not a given characteristic of the human individual, but derives from the acquisition of an ontological understanding of of external reality and personal identity ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... intimate friendship/partnership ... = ... a choice between two people who make a commitment to eachother to share a particular lifestyle ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... doubt ... has much to do with a consciousness of having a front and a back ... -- ... and especially a begind ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... (it is) ... superstitiously assumed that early and rigorous training is absolutely necessary for the kind of personality which will function efficiently in a mechanized world in which time is money ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... reflexive construction of self-identity ... -- depends as much on preparing for the future as in interpreting the past ... / colonisation of the future ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the perceptual system of a science, the gaze it constructs for itself and which makes it possible, is one in which the world impinging on our senses is normalized in the very act of becoming perceptible ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


...the governor of initiative is consciousness ... -- ... not only afraid of being found out ... but also hears the inner voice of self-observation, self-guidance, and self-punishment, which divides him radicaly within himself ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... each group-identity cultivates its own sense of freedom ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... physical growth ... -- ... it seems certain that any hindrance in applying physical energies in truly meaningful activities results in a subdued rage which can become destructive or self-destructive ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... society has the responsibility of guiding and narrowing the individual's choices ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... guilt ... -- ... anxiety produced by the fear of transgression ... -- ... where the thoughts or activities of the individual do not match up to expectations of a normative sort ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / modernity & identity []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the history of the self should be written at this technological level, in terms of the techniques and evaluations for developing, evaluating, perfecting, managing the self, the ways it is rendered into words, made visible, inspected, judged and reformed ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... with the aid of the books, games, toys, records, and other aids now made available for purchase, the intimate environment of the home was to be transformed into a veritable laboratory of cognitive growth ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / governing the soul

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... the machine age has provided the ideal of a mechanically trained, faultlessly functioning and always clean, punctual and deodorized body ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... identity crisis ... -- ... a suggestive term has begun to lend itself to ritualized usage ...

... ... ... blind(s) judge(s) control(s) brain(s) craft(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

self -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... without an ideological simplification of the universe the adolescent ego cannot organize experience according to its specific capacities and its expanding involvement ...

experiment knowledge illusion scratch engine craft maze run ar x

life(s) / closure(s) / reflect(s) / fight(s) / identity & crisis []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # !