common(s) -- challenge(s)

_ .. / ... / vision(s) / science / art(s) / education(s) / machine(s) / _ / .


for any serious purpose, intelligence is a minor gift

... there is something else, though, at which he was clearly superior to Einstein or ... or any other great genius: and that is turning any work of the intellect, major or minor or sheer play, into a work of art.


create / fear(s) / game(s) / space(s) ?

/ play / casual / flower / story / game(s) / wave(s) / cycle(s)


common(s) -- challenge(s)

_ .. / ... / vision(s) / science / art(s) / education(s) / machine(s) / _ / .


the great challenge facing us now is to invent the corrective feedback(s) that are needed to keep custodians honest.

tragedy of the common(s) / score(s)

experiment knowledge illusion scratch engine craft maze run ar x

create / fear(s) / game(s) / space(s) ?

/ play / casual / flower / story / game(s) / wave(s) / cycle(s)


common(s) -- coercion(s)

_ .. / ... / vision(s) / science / art(s) / education(s) / machine(s) / _ / .


not prohibition, but carefully biased options are what we offer him. A Madison Avenue man might call this persuasion; I prefer the greater candor of the word coercion.

tragedy of the common(s)


create / fear(s) / game(s) / space(s) ?

/ play / casual / flower / story / game(s) / wave(s) / cycle(s)


common(s) -- dossier(s) / culture(s): [hedon(s)/dolor(s)]

_ .. / ... / vision(s) / science / art(s) / education(s) / machine(s) / _ / .

identity / ethic(s)

... there is only one culture -- and that unless literature & criticism were admitted to be disciplines of thought in their own right, science & society would proceed in a moral vacuum, all notion of progress would be hollow ... [from: the critic as anti-philosopher (F.R Leavis)]

human(s) / challenge(s) / hedonic calculus

/ play / casual / flower / story / game(s) / wave(s) / cycle(s)


common(s) -- credit(s) / digital dossier(s): reward(s) / punish?

_ .. / ... / vision(s) / science / art(s) / education(s) / machine(s) / _ / .

game(s) / persuasive(s) = story + dilemma(s)

student(s) / challenge(s) / hedonic calculus / SOG

/ play / casual / flower / story / game(s) / wave(s) / cycle(s)


common(s) -- challenge(s)

_ .. / ... / vision(s) / science / art(s) / education(s) / machine(s) / _ / .


"freedom is the recognition of necessity" -- and it is the role of education to reveal to all the necessity of abandoning the freedom to .... Only so, can we put an end to this aspect of the tragedy of the commons.

tragedy of the common(s)


create / fear(s) / game(s) / space(s) ?

/ play / casual / flower / story / game(s) / wave(s) / cycle(s)


common(s) -- dossier(s) / goal(s): reward(s) / punishment(s)?

_ .. / ... / vision(s) / science / art(s) / education(s) / machine(s) / _ / .

game(s) / persuasive(s) = story + dilemma(s)

tribe(s) / challenge(s) / hedonic calculus / rule(s)

/ play / casual / flower / story / game(s) / wave(s) / cycle(s)


common(s) -- ipad(s)

_ .. / ... / vision(s) / science / art(s) / education(s) / machine(s) / _ / .


create / fear(s) / game(s) / space(s) ?

/ play / casual / flower / story / game(s) / wave(s) / cycle(s)


common(s) -- mutual coercion(s)

_ .. / ... / vision(s) / science / art(s) / education(s) / machine(s) / _ / .


the only kind of coercion I recommend is mutual coercion, mutually agreed upon by the majority of the people affected.

tragedy of the common(s)


create / fear(s) / game(s) / space(s) ?

/ play / casual / flower / story / game(s) / wave(s) / cycle(s)


game(s) -- behavioral(s) / common need(s) / C4(X) /

_ .. / ... / vision(s) / science / art(s) / education(s) / machine(s) / _ / .

use & gratification theory / question(s)

play(s) / gamification(s) / sensor(s) / map(s) / screen(s) / cycle(s)


common(s) -- dossier(s) / power(s): reward(s) / punishment(s)?

_ .. / ... / vision(s) / science / art(s) / education(s) / machine(s) / _ / .

game(s) / persuasive(s) = story + dilemma(s)


strength                               wisdom
                          dexterity
            constitution
charisma                         intelligence
experiment knowledge illusion scratch engine craft maze run ar x

student(s) / challenge(s) / hedonic calculus / SOG

/ play / casual / flower / story / game(s) / wave(s) / cycle(s)


common(s) -- dossier(s) / rule(s): reward(s) / punishment(s)?

_ .. / ... / vision(s) / science / art(s) / education(s) / machine(s) / _ / .

game(s) / persuasive(s) = story + dilemma(s)

student(s) / challenge(s) / hedonic calculus / SOG

/ play / casual / flower / story / game(s) / wave(s) / cycle(s)


common(s) -- dossier(s) / score(s): [hedon(s)/dolor(s)] / stroke(s)

_ .. / ... / vision(s) / science / art(s) / education(s) / machine(s) / _ / .

human(s) / / challenge(s) / hedonic calculus / [pedia]

/ play / casual / flower / story / game(s) / wave(s) / cycle(s)