topical media & game development
choice
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payoff(s)
/
challenge(s)
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game(s)
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math(s)
/
plan(s)
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..
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@
media
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idea(s)
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change(s)
/
theme(s)
?
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education(s)
question(s)
moral(s)
rethoric(s)
... the child is neither passive nor chaotic but rather possesses adequate, per-formed motivation to act and the cognitive competence to observe and comprehend the consequences of action(s) ...
experiment
knowledge
illusion
scratch
engine
craft
maze
run
ar
x
life(s)
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closure(s)
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reflect(s)
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fight(s)
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cost(s) of reward(s)
*
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play
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social(s)
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machine(s)
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method(s)
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cycle(s)
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