casual revolution(s) -- mimetic game(s)

_ .. / common(s) / display(s) / create / art(s) / _ / .

twinkle(s) / difference(s)

mimetic games move the action to player space,

but many of them also encourage short game sessions,

played in a social context.

casual revolution

/ play / program(s) / math(s) / flow(s) / cycle(s)